
Action roguelike
A roguelike where you fight in real time, relying on reflexes and aim instead of turns. Each run crosses randomly generated levels where you gather upgrades for your character, and dying sends you back to the start.
Also known as: action roguelite
This is a basic entry: it has the definition and the classification. Full entries add history, games and a demo.
History
- 2008Origin
Spelunky (2008), by Derek Yu, is cited as an example of carrying the roguelike formula into an action game, in its case a platformer.
Roguelike (Wikipedia) - 2011
The Binding of Isaac mixes the roguelike with shooting and real-time combat.
Roguelike (Wikipedia)
Reference games
2011
The Binding of Isaac
You shoot monsters room by room in basements assembled at random from pre-built rooms. Losing all your hearts ends the run and you start in a new basement; the items you find change how you play each time.
Subgenres
- Bullet heavenAn action game where you only steer your character, who attacks automatically, while ever-larger hordes of enemies close in. Levelling up offers a random choice of upgrades, and the challenge is combining them to survive until time runs out.