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Adventure

Escape room

You wake up locked in a room and have to get out: you click on everything to examine it, find hidden items and clues, and combine them to open drawers, locks and, finally, the door. There are no enemies and no rush; the challenge is paying close attention.

Also known as: escape the room, room escape, escape game

This is a basic entry: it has the definition and the classification. Full entries add history, games and a demo.

History

  1. 2001
    OriginMOTAS (The Mystery of Time and Space)

    The term was born in 2001 with MOTAS (The Mystery of Time and Space), a Flash browser game, although earlier text adventures were already about escaping a single place.

    Escape room video game (Wikipedia)
  2. 2004
    Crimson Room

    Toshimitsu Takagi's free Flash game Crimson Room becomes an internet phenomenon and popularises the genre, which in Asia even gets called 'Takagism'.

    Crimson Room (Wikipedia)

Reference games

2001

MOTAS (The Mystery of Time and Space)

Jan Albartus. navegador

A Flash graphic adventure with 20 levels, some a single room and others a large network of rooms. The term 'escape the room' comes from it.

2004

Crimson Room

Toshimitsu Takagi. navegador

You wake up in a red room and explore it from fixed camera angles, clicking on objects to examine, collect and combine them until you escape. It was free in Flash and popularised the genre.