
Immersive sim
You move through a world made of consistent systems (physics, stealth, AI, abilities) that react to each other, and solve each situation your own way: fighting, sneaking or finding a way out nobody scripted.
Also known as: immersive simulation
This is a basic entry: it has the definition and the classification. Full entries add history, games and a demo.
History
- 1992Origin
Ultima Underworld: The Stygian Abyss (1992) is considered the first game with all the genre's elements, according to Warren Spector and others.
Immersive sim (Wikipedia) - 1998
Thief: The Dark Project defines the first-person stealth approach that inspires many later games.
Action-adventure game (Wikipedia) - 2000
Warren Spector is credited with the term «immersive sim» in his post-mortem of Deus Ex.
Immersive sim (Wikipedia)
Reference games
1998
Thief: The Dark Project
You are a thief robbing a dark city, seeing the world in first person. An indicator shows how much light falls on you and guards hear your footsteps depending on the floor you walk on, so light and sound are your main tools.