
Serious game
Serious game
Games made with a main purpose other than entertainment: teaching, training, informing, persuading or supporting health. They use a game's rules and challenge as the means to that end.
Also known as: applied game
This is a basic entry: it has the definition and the classification. Full entries add history, games and a demo.
History
- 1970Origin
This is the term rather than a first game: Clark C. Abt spread it with his book Serious Games (1970).
Educational video game (Wikipedia) - 2002
America's Army, by the United States Army, takes the serious game into recruitment and training.
Serious game (Wikipedia) - 2020
The FDA approves EndeavorRx, the first video game authorised as a treatment for ADHD in children.
Serious game (Wikipedia)
Subgenres
- EducationalGames designed to teach you something specific, such as maths, reading, history or science, while you play. The challenge is tied to the content: to progress you have to apply what you learn.
- ExerciseYou play by moving your body: jumping, dancing, pedalling or holding poses in front of a sensor, on a mat or with a special peripheral. The aim is exercise, and the challenge is usually measured in rhythm, accuracy or stamina.